- How many outfits do 3 jackets, 3 shirts and 3 pairs of trousers really make?
- Twenty-seven if a jacket is always worn, and 36 once you count the outfits worn without one — three tops times three bottoms times four jacket states, where the fourth state is no jacket. That is the exact arithmetic. How many of those 36 are worth leaving the house in is a different question, and it is the one the calculator on this page actually tries to answer: in the example set it starts from, 15 hold up on colour and 21 do not.
- Why do the viral 'one hundred outfits from ten items' claims not hold up?
- Because they multiply and stop. Multiplication gives you the number of distinct combinations, which is real, and then the claim quietly treats that number as the number of outfits that work, which does not follow. A wardrobe of ten items containing two colours that clash removes a large block of those combinations at a stroke. The multiplication is not wrong; the inference from it is.
- Is there a right number of items for a capsule wardrobe?
- No, and the specific numbers that circulate — thirty-three, thirty-seven — are conventions from particular writers rather than findings. What is structurally true is that combinations grow multiplicatively while items grow one at a time, so the marginal outfit yield of each new item is high early and falls once the colours start repeating. Where that falls off depends on your colours, not on a target number.
- Does a capsule wardrobe have to be neutral?
- No. Neutrals raise the proportion of combinations that work, because a colour with almost no chroma has almost nothing to disagree with — that is a real mechanism and it is why neutral-heavy capsules are recommended so often. But a wardrobe built on two or three colours that genuinely agree with each other can achieve the same compatibility rate with far more character. The calculator will show you the difference rather than assuming it.
- Why does the calculator say two of my items clash when I wear them together happily?
- Then wear them together. The model reasons about four things that are genuinely about colour — undertone conflict, near-miss hues, competing saturation and lightness separation — and about nothing else. Fit, fabric, pattern, proportion, occasion and your own eye all matter, and any of them can carry a combination the colour maths marks down. The scores are a starting point for noticing why something feels off, not a verdict.
- What is a near-miss, and why is it penalised so heavily?
- Two colours close enough to look like an attempted match but far enough apart to fail it. Two blacks from different dye lots, a cream shirt against a beige trouser, navy against charcoal in poor light. The eye reads it as an error rather than as a choice, which is why it lands worse than a combination that makes no attempt to match at all. The fix is to move decisively in one direction: either the same colour, or a clearly different one.