A very dark, neutral grey named for the mineral.
Colours in photographs vary with lighting, material, camera processing and screen calibration — the named colours below are visual approximations, not exact measurements.

Thin metal frames generally carry the least visual weight of any frame style, which is why the frame's own metal tone (cool pewter-grey here) tends to matter more for coordination than the frame shape itself.
This photo is composed over a page of printed text specifically to show the lens's gradient effect — the frame's own colour is a small part of the frame, reviewed separately from the text background.Photo: “Progressive Trifocal Lens” by Stanistani, CC BY-SA 3.0, via Wikimedia Commons.

A truly flat, single-value monochrome outfit can visually blur into one shapeless mass, since the eye relies on lightness differences to read where one garment ends and another begins — a matte black frame photographed here shows how even 'one colour' still shows real tonal variation once light and material interact with it.
In practice: When building a monochrome outfit, vary fabric finish (matte versus glossy) or fine value differences between pieces so the outfit still reads as having visible structure, not one flat block of colour.
Photo: “Black Framed Glasses” by Gaurav Dhwaj Khadka, CC BY-SA 4.0, via Wikimedia Commons.
Calculated from Graphite’s position on the HSL wheel (hue 0°, saturation 0%, lightness 22%). Colour-wheel pairings are a design convention, not a guarantee: check any pairing in the light and material you will use it in.
Complementary
Opposite hues (180° apart) for maximum hue contrast: hue 0° → 0° on the HSL wheel.
Analogous
Neighbouring hues on the colour wheel for a low-contrast, harmonious feel: hue 0° → 0° on the HSL wheel.
Analogous
Neighbouring hues on the colour wheel for a low-contrast, harmonious feel: hue 0° → 0° on the HSL wheel.
Triadic
Three hues evenly spaced around the colour wheel for balanced contrast: hue 0° → 0° on the HSL wheel.
Triadic
Three hues evenly spaced around the colour wheel for balanced contrast: hue 0° → 0° on the HSL wheel.
Split-complementary
The two hues bracketing the complement, for contrast with less tension: hue 0° → 0° on the HSL wheel.
Split-complementary
The two hues bracketing the complement, for contrast with less tension: hue 0° → 0° on the HSL wheel.
Tetradic
Four hues at 90° steps around the colour wheel for a rich, varied palette: hue 0° → 0° on the HSL wheel.
Tetradic
Four hues at 90° steps around the colour wheel for a rich, varied palette: hue 0° → 0° on the HSL wheel.
Tetradic
Four hues at 90° steps around the colour wheel for a rich, varied palette: hue 0° → 0° on the HSL wheel.
Monochromatic
Hue held at 0°, lightness 20% against this colour's 22%.
Monochromatic
Hue held at 0°, lightness 40% against this colour's 22%.
Monochromatic
Hue held at 0°, lightness 60% against this colour's 22%.
Monochromatic
Hue held at 0°, lightness 80% against this colour's 22%.
Gunmetal is the closest, at ΔE00 5.7 from graphite: 3 points darker and 5 points more saturated. That is visibly different side by side, easily confused apart.
Taupe is next, at ΔE00 8.2 from graphite: 3 points lighter and 9 points more saturated. That is clearly different, though many people would use one name for both.
Charcoal is next, at ΔE00 8.5 from graphite: 5 points lighter and 9 points more saturated. That is clearly different, though many people would use one name for both.
Umber is next, at ΔE00 13.6 from graphite: 12 points lighter and 10 points more saturated. That is a different colour at a glance.
Distances are CIEDE2000 between catalogue reference values; lightness and saturation are CIELAB L* and C*. How to read a ΔE figure · Measure any two colours
Worked out from this colour’s own measurements — its lightness, saturation and undertone — rather than written for it. That is why the guidance differs from one colour to the next even when the two look similar.
This is a large-surface colour. At chroma 0 it is restrained enough to cover a lot of ground without tiring, and too quiet to work as an accent.
Chroma 0 sits inside the range walls and large surfaces carry without taking over the room. At L*24 it also absorbs a good deal of the light in the room, so plan the lighting alongside it rather than afterwards.
Chroma 0 sits inside the range secondary surfaces carry without taking over the room.
Chroma 0 sits inside the range furniture carry without taking over the room.
Chroma 0 sits inside the range rugs, curtains and bedding carry without taking over the room.
Chroma 0 is restrained enough for trim and joinery without competing, which is what makes it easy to build around. Trim is a small area but a long edge, so it reads more than its square metreage suggests.
At chroma 0 this is too quiet to read as an accent — it will look like something that happened rather than something chosen.
With almost no chroma, this works as an accent only through lightness. Against a mid-toned room it contrasts by being much lighter or much darker, not by being colourful.
How to distribute colour across a roomWhat colour temperature actually means · Why two bulbs at the same rating can differ
With almost no hue of its own, this cannot argue with Oak, Pine, Plywood and Light wood (ash, birch, beech), and 43–62 points of lightness keep them distinguishable from it.
Sits close to Walnut, Dark wood and Reddish wood (mahogany, cherry, teak) without matching them (ΔE00 15–16) — near enough that the eye reads an attempted match and far enough that it fails. Either move decisively away or repeat the tone exactly.
The amount of timber matters as much as the tone: one piece is an accent, a floor plus joinery is the room’s dominant colour. More on working with wood tones
With almost no hue of its own, this cannot argue with Brass, Gold-tone, Chrome, Stainless steel and Copper, and 44–57 points of lightness keep them distinguishable from it.
Sits close to Black metal without matching it (ΔE00 11) — near enough that the eye reads an attempted match and far enough that it fails. Either move decisively away or repeat the tone exactly.
Metal carries more attention than its area suggests, so repetition matters more than the exact finish. More on metals and mixing them
Name origin
2 documented associations apply to the neutral family as a whole rather than to this shade: what is documented about neutral.
Calculated directional adjustments. Some directions converge on the same result from this starting colour — shown as one merged card with an explanation, not repeated duplicates. Generated shades link to a curated profile only when one is close enough.
Lighter
Lightness increased
Darker
Lightness decreased
Warmer & Cooler & Greener & Bluer & Redder & Yellower & More muted
Hue rotated toward warm (red/orange) From this starting colour, moving warmer and cooler and greener and bluer and redder and yellower and more muted converges on the same calculated result. This is close to the source colour itself — there is limited room left to move warmer from here.
More saturated
Saturation increased
Approximate, from each printing condition’s published aim values; a printer’s own profile is the final word. See the full print gamut check.
CMYK is an approximate device conversion, not a calibrated print value — see methodology.
Convert this colour to another format →
Common design-industry reference value for the named colour.
vs. white text
11.73:1 — AAA
vs. black text
1.79:1 — fails
Confidence: medium · Qualification: identity_only, technically_qualified, curated_profile_eligible, search_index_eligible, comparison_eligible
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